5. GENERAL PRINCIPLES
It is said that officiating is as much an art as a science.
The "art" comes from knowing what tools to pull out of the officiating
tool bag at any particular point in the game.
That comes from experience, but top flight officials also understand
that there are a basic set of principles that underpin officiating in
general and officiating American football in particular.
These include:
-
common sense;
-
your personal conduct;
-
dealing with media;
-
knowing how to work with colleagues;
-
what we mean by consistency;
-
being mentally prepared;
-
recognising pivotal points in the game;
-
dealing with uncertainty;
-
being able to sum up a philosophy in a few words;
-
what it means to be effective as an official;
-
as well as lessons learned by officials from other sports.
These are all covered in the following sections.
§
5.1 - Common sense officiating
-
It is important that you call every foul that you see which
is conspicuous or
affects the
result of the play, the safety of the players,
or the discipline of the game.
However, please remember that neither spectators
nor players come to see officials marching up and down the field.
Use your discretion, and above all your common sense.
Delay throwing the flag for a second or two to give yourself time to
review the
situation
mentally.
-
Preventive officiating enables a game to flow in a disciplined
manner.
Whenever necessary, talk to coaches or players with regard to their
conduct.
Never
ignore
a foul: you must do something about every foul.
Even if you decide not
to throw your flag, talk to the player(s) involved.
Do not admit that you saw a foul but did not call it - it is better to
tell the player that it was "nearly" a foul.
@
-
At appropriate times, such as when the players are lining up for a
kickoff or leaving the huddle to go to the line of scrimmage, remind
players to check their mouthpieces and chinstraps, and also to use their
hands legally.
Try not to be obtrusive about doing this.
-
Always acknowledge complaints from players.
You cannot see everything on every play.
If a player makes a complaint against an opponent, be prepared to
observe the next encounter between them more closely.
Request the assistance of other officials when necessary, but don't
delay the game in making such a request.
-
When speaking to players, coaches or spectators always be polite.
Your position as an official does not give you the right to be
abusive or derogatory.
Use soothing language to defuse hostility.
-
When you have made a decision based on your observation, your
experience and your knowledge, do not back down.
Pressure from coaches, players, or the spectators
should not be allowed to influence your judgment.
When you are wrong, admit it, but don't allow it to affect your
performance.
-
Praise players for good sportsmanship, but make sure you do it to both
teams.
5.2 - Officials' conduct
-
Remember that your conduct before, during, and after each game is
subject to public scrutiny.
Always conduct yourself in a manner befitting an official.
-
Officials bear a great responsibility for engendering public and
participant confidence.
You are judged by everything you do, on the field and off it, before,
during and after the game.
Greet and treat the personnel from each team equally.
Don't banter with spectators.
Don't fraternize with anyone.
-
People's first impressions of you as an official will often stick.
That is why it is important at all times to look the part.
This includes:
§
-
you turning up on time;
-
your uniform and equipment being complete and clean;
-
your physical appearance being reasonable;
-
you appearing friendly and approachable;
-
you acting like an official at all times when on duty.
With video streaming and recording becoming more and more common,
officials have a responsibility to think about how their actions will
look on screen.
We are not trying to make all officials look the same, nor are we saying
that emotions can't be displayed, but it sometimes does not take much to
provoke a negative reaction from observers such as players, coaches and
spectators.
Possibly undesirable actions include:
§
-
Gestures to anyone (including other officials) that are open to a
negative interpretation.
-
Touching a player, coach or sideline personnel.
-
Fidgeting or unusual habits.
-
Showing anger, for example when throwing a flag.
-
Inappropriate speech that might be picked up by a microphone.
Perform warm-up exercises
before the game
-
preferably in the privacy of the changing room, if not
-
out of sight of spectators, if not
-
well away from players.
Do not test your whistle on or within hearing of the field of play.
Do not toss footballs around or indulge in any other recreational
activity in sight or sound of spectators, players or other personnel.
Do not consume alcohol or any prohibited drug, or be under the influence
of either, before, during or immediately after a game.
Do not provide any team, coach or player with any information pertaining
to any other team, coach or player.
Do not carry gossip from one team to another, nor make statements about
another crew or another official.
Do not engage in arguments with anyone after the game regarding any
decisions made.
If they wish to complain,
refer them to
your officiating organisation.
Questions of judgment on the part of any official are not open to
argument either on the field or after the game.
Be loyal to your fellow officials, to
your officiating organisation
and to football.
Report immediately to
your officiating organisation
any approach by anyone regarding
the possibility of an attempted bribe or any other unethical act.
5.3 - Dealing with the media
-
Always be courteous when dealing with the news media, but remember that
your job is officiating and that you are not a spokesman for any team,
league or officiating organisation.
-
You may at any time, except in the emotion-charged atmosphere of a game
or its immediate aftermath, explain and discuss a rule.
Do not, however, discuss a particular play, ruling or interpretation
except after the game to answer specific questions from reporters
attending the game.
This should not be done to camera nor recorded for subsequent broadcast.
The best place to do this is in or immediately outside the officials'
dressing room.
Be sure the crew discusses the play in private, and makes sure all the
facts are clear, before the Referee talks to the reporters.
-
The above is intended to provide reporters with information about a call
and the rules related to it.
It is not for the reporters to debate the call or question the
officials' judgement.
5.4 - Philosophy of crews of 6, 7 and 8
-
The basic principles
of officiating for crews of 6, 7 or 8
remain the same as those of crews of 4 or 5,
however the addition
of
one, two or three
extra officials can be an advantage or a disadvantage.
It is obviously an advantage to have extra pairs of eyes on the field,
maintaining order in fringe areas and giving additional perspectives on
key plays.
The disadvantages occur if the additional officials simply duplicate the
responsibilities of the existing officials, leading to two officials
ruling on the same play but potentially in contradictory fashion.
Alternatively, there may be a situation where two officials each leave a
tough call to the other and the indecision causes the right call to go
unmade.
It is thus even more crucial on a larger crew that communication is
effective and that areas of responsibility are well defined.
-
Having extra officials makes it easier for a crew to detect rules
infringements.
This better protects the safety of the players and decreases the chances
of a team obtaining an unfair advantage.
It should not be the aim of a larger crew to call more fouls, rather the
extra officials should provide more opportunities for preventive
officiating, as well as having a greater deterrent effect.
This should in the long run reduce the number of fouls.
-
The more officials there are, the easier it should be to detect illegal
action away from the ball.
It is much less likely that extra-curricular activity will occur
undetected.
-
It is likely that there will be a significant number of plays where
some officials, particularly the ones deep downfield, are not directly
involved.
As one of those officials, you must therefore be prepared to concentrate
on your cleanup role, and remain alert for the time when the play does
come in your direction, because when it does it is likely to be a big
play like a long pass or crucial kick.
You can also contribute to the better administration of the game by
keeping yourself involved in such duties as relaying balls, controlling
sidelines, covering flags and checking penalty enforcement.
-
With a larger number of officials, as a wing or deep wing
official, it is possible for you to concentrate for longer on the action
by and against eligible receivers.
On a crew of 7 or 8, you should only have to key on one receiver
which should make it impossible for any foul play involving them to
go unobserved.
Similarly, as the play develops, you will have smaller zones to deal
with and should therefore be able to provide better coverage.
-
As a deep wing
official (or the Back Judge on a crew of 7 or 8),
you must always try to stay deeper than the deepest player in your area
(except
Field Judge/Side Judge
when you have goal line responsibility).
By keeping the players boxed in between you and the wing officials, the
play can be covered from front and back, providing optimum coverage.
-
As the size of the crew increases, there is more chance that your initial
position will be nearer the place you need to be to make a call, thereby
reducing the need for you to make the call while moving at top speed.
A larger crew is not however an excuse for you to remain stationary.
-
When you are one of two officials covering the same sideline or end
line, it is crucial that
you establish eye contact with your
colleague to communicate your ruling to each other before giving any
overt signals.
-
When you are one of two officials covering the same intersection of two
lines (e.g. at a goal line or end line pylon), you should concentrate
on the crossfield line (i.e. the end line or goal line) if you are on
that line, and leave the primary responsibility for the sideline to
your colleague.
-
Occasionally, three officials will find themselves covering the same
crossfield line.
In this case, if you have another official (almost certainly with their
back to you) between you and the ball, don't stand behind them and don't
repeat their signals (except timeout, [S3]).
-
While only a minority of officials may be working in
crews of 6, 7 or 8
regularly, it is the responsibility of every official to be
familiar with these mechanics so that they can take an effective place
on a playoff or other assignment covered by a larger crew.
5.5 - Consistency
Officials are often criticised for lack of "consistency", but often what
the critics mean is not what we are actually striving for.
-
Aspects of consistency that we do strive for include:
-
decisions made in the 1st quarter should be the same as decisions made
in the 4th quarter (with the exception of "blowout" games)
-
decisions made for/against the home team should be the same as decisions
made for/against the away team
-
decisions made on one side of the field should be the same as decisions
made on the other side
-
decisions made for/against players of high ability should be the same as
decisions made for/against players of lower ability in the same game
-
all officials on the same crew should interpret the rules the same way
(but this may vary in practice according to their experience)
-
all officials participating in the same tournament should interpret the
rules the same way
-
the application of standard mechanics
-
Aspects where we do not require consistency include:
-
decisions made when the facts of the case are different
- no two plays are ever
exactly
the same
-
calls in high-level (e.g. international or national premier league)
games need not be the same as calls in lower-level games
-
similarly, we do not require consistency of interpretation between
senior and junior/youth
games
-
calls made while the attitude and conduct of players is positive need
not be maintained when the same players switch to a less desirable attitude
-
mechanics in unique or unusual situations
-
Aspects where we would like to achieve consistency but accept that we
cannot reasonably expect it with our current resources include:
-
decision making by officials of differing experience
-
all officials working in different countries or different parts of the
same country interpreting the rules exactly the same way
5.6 - Mental preparation
Acknowledgement: This section is based on material produced by The
Football Association for its match officials.
-
Top officials are those who (among their other skills) can overcome the
mental pressures of a tough game.
They can ignore the crowd or the importance of the occasion, or even
feed off them to improve their performance.
For most people, the mental pressure comes from within: it is their own
reading of the situation which causes pressure, and because it is from
within it can be controlled.
The winners are not necessarily born this
way but have trained themselves both mentally and physically.
-
Consistency comes from the ability to focus on the game and ignore
internal and external distractions and apply the rules correctly in each
and every situation.
-
The ideal official is:
-
calm under pressure
-
in control of their emotions
-
confident
-
mentally alert
-
positive
-
The good official does not try to avoid pressure, rather they accept
that it is part of the game at all levels.
Be confident that you have the skills to deal with the situation.
Pressure is not a threat but a challenge to be welcomed.
-
Do not get upset by the challenge of the players to your decisions; they
are not directing their anger at you, they don't know you!
Their frustration is directed at the uniform - the authoritative role
you represent.
-
Do not get upset by mistakes or under-performance by your fellow officials.
Remember, you were inexperienced once and even now you still make mistakes
from time to time.
Calmly put right those mistakes that can be corrected by rule.
Gently inform colleagues who practise incorrect mechanics.
-
Show no anger, no fear, no negative emotions.
The only emotion allowed to show itself is enjoyment, and remember,
that is what we are there for!
-
Be strong in your decision making, take responsibility and manage the
consequences whether your decisions are right or wrong.
-
Be confident, assertive but not arrogant, have a determined belief in
your own ability that you can perform well.
This means you will not be intimidated by the pressures of the occasion
or by the antics of the players.
-
Be able to maintain concentration on the things that matter in the game,
and have the ability to "switch off" no matter what the pressure.
-
How do you learn to officiate under pressure?
The answer is: you don't.
Nobody performs well "under pressure" - the reason why our top
officials at all levels of the game "shine" when the stakes are highest,
the competition the fiercest and the game the toughest is not because
they can do it under pressure, but because they eliminate the pressure
and officiate in an "ideal mental state".
-
When you are officiating at the ideal mental state:
-
you feel relaxed although the adrenaline level is high;
-
you feel a little nervousness but with a sense of calmness and
confidence;
-
your decisions will be made spontaneously without conscious thought
process as you will have a strong belief in your ability;
-
you will always feel as if you are in the right place at the right time;
-
you will maintain concentration and have an awareness of what is happening
around you;
-
you will maintain control over your emotions and not become tense,
therefore remain in total control of yourself.
If you manage the above, you will eliminate the excess of "pressure"
which would otherwise prevent you from performing at your best.
-
Preparing mentally for a game:
-
Don't change your physical preparation, i.e.
continue any physical training at your usual level, and do not change
your pattern of relaxation as this is equally as important as your
physical preparation.
-
Do prepare yourself mentally for anything which might happen.
-
Don't try to make changes to your refereeing technique.
What you have done so far has been good enough to give you the
opportunities you are receiving.
Only make changes to your identified areas of development.
-
Do a little mental rehearsal every day; see yourself refereeing in an
ideal mental state.
-
Don't become anxious about your nerves, you will need an adrenaline flow
for the game, so look forward to the 'buzz'.
-
Do anticipate that you will enjoy the game.
You are going to perform well; you are going to be in control; you are
going to handle any situation that arises.
5.7 - Pivotal plays
-
In any game, there are likely to be a number of plays which are
pivotal
- i.e. they are important because they may make a significant difference
to the game, perhaps by giving one team an advantage.
You must learn to recognise pivotal plays so you can respond appropriately.
Most plays are "routine", involving small gains or losses, but even a
routine play may be pivotal to the conduct of the game if it sparks a
confrontation between players, involves an injury, or comes at a
critical time.
-
Plays that are often pivotal include:
-
all types of scoring play
-
changes of possession
-
fourth down plays where Team A go for it
-
third down plays that end close to the line to gain
-
all plays in a close game when time is short
-
trick plays
-
Recognising a pivotal play may occur before the snap, for example:
-
Team A's substitutions or formation indicate that something unusual is
likely to happen
-
Team B's substitutions or confusion indicate that they may not react
normally to the play
-
Team A take an unusually long time to call the play and/or the coach is
more involved than usual
-
Recognising a pivotal play may occur during the play, for example:
-
the play ends near to the goal line
-
the play ends near to the line to gain
-
a fumble occurs during the play or the ball becomes loose from a
backward pass
-
it is difficult to tell whether the pass was complete or incomplete
-
it is difficult to tell who first touched a kick
-
one or more players become very emotional during it
-
A play may become pivotal because of a foul called during it.
This is especially the case when the penalty negates a score, a change
of possession, a long gain or a big loss.
-
You need to respond differently to a pivotal play.
This might include:
-
getting closer to the action
-
selling the call conspicuously and decisively
-
taking time to cool frayed tempers
-
communicating more clearly both verbally and by signals
-
repeating communications
-
Conversely, you should try not to oversell routine plays.
If you do that, you will lose your ability to sell pivotal plays.
-
A play that pivots the game towards one team may turn out to actually
pivot it towards the other, once a penalty is taken into account.
This is likely to generate especially strong emotions.
5.8 - Dealing with uncertainty
-
Uncertainty (or doubt) is a common and normal part of officiating.
You perhaps only see a glimpse of some action, because it is obscured by
other players, because the action happens so fast, or because it had
started to happen before your gaze was focused on it.
It is not something normally to worry about, because we have tools that
we can use to resolve uncertainty, the primary ones being communication
and principles.
-
Uncertainty
should trigger an attempt to gain more information, either by
adjusting your position and view, or by communicating with another
official.
Sometimes the actions of the players convey information about what
they
believe happened during the play, giving you additional evidence to help
you make the call.
-
It helps to be able to quantify uncertainty.
The following scale (used by the UK Government during the COVID pandemic)
defines the words to use according to how certain/uncertain you are when
communicating with colleagues (ranging from "remote chance" to "almsot
certainly"):
5.9 - Points to ponder
Always remember:
-
player safety is your number one concern after your own;
-
make the tough call;
-
don't get emotionally involved;
-
a pre-game conference is a must;
-
if you look like an official you'll perform like one;
-
count the players;
-
correct obvious errors;
-
see leather;
-
know the down and distance;
-
sell the call but don't over-officiate;
-
call what you see but see what you call;
-
don't guess - know;
-
if two officials are marking a spot, one could be doing something else;
-
let the mind digest what the eye has seen;
-
what effect does it have on the play?;
-
it's what you learn after you know it all that counts;
-
on the wings, don't get trapped inside;
-
in the defensive backfield, don't get beat deep;
-
after throwing your flag, continue to officiate;
-
4th down, kill the clock;
-
take a second to take a look;
-
the three virtues of a good official are attitude, consistency and
competence;
-
the only part of officiating to
emphasize
is your signalling;
-
be decisive - indecision (or is it indecisiveness?) gives the
impression of uncertainty;
-
never stand still during an entire down - people will think you are
lazy;
-
if officials are close enough to touch each other there is generally
something wrong;
-
don't get mad and don't get even;
-
if the fans and coaches don't know your name or who worked the game,
you've had a great game;
-
it is more important to get it right than to look good;
-
don't dillydally - if you are going to get it wrong it is better to
get it wrong quickly than it is to get it wrong slowly, but it's still
better to get it right;
-
false pride has no place in officiating;
-
there are probably 5 "big" calls per game - make sure you get them
right;
-
officials can
influence
people (affect their behaviour) because they have
power
(the ability to influence someone), and
authority
(the right to exercise power), but there can be no authority without
respect for that authority,
and respect has to be earned - it does
not come automatically with the stripes;
-
if you are not
sure
it's a foul, it isn't, except against the QB;
-
if they get beat, they cheat!
-
there is no such thing as a
late
flag, only a
considered
flag;
-
ignorance can be corrected, but stubbornness
and stupidity might be
permanent;
-
getting the job done is better than doing it perfectly;
-
don't officiate at 100mph - you will see more if your head is steady;
-
it doesn't matter how fast you are moving, light will still reach your
eyes at the same speed;
-
you spend far more time officiating when the ball is dead than when it
is live;
§
-
if you don't deal with inappropriate behaviour, someone else will have
to do it later and by then it might be worse;
§
-
you're only as good as your next call.
5.10 - Principles of effective officiating
You
must:
-
be helpful (preventive officiating);
-
have a thorough pre-game conference;
-
be prepared to compromise;
-
make yourself available
to other officials;
-
help fellow crew members as much as possible;
-
encourage less experienced officials to ask questions;
-
give advice when needed;
-
be on time;
-
know
your
position;
-
know that uniformity
and consistency are
§
important;
-
act in a professional manner at all times;
-
be aware of primary and secondary responsibilities;
-
be people watchers not ball watchers;
-
be clock conscious;
-
never miss a down;
-
recognise pivotal plays;
§
-
give good signals;
-
not allow
participants
to trash talk to opponents;
-
be in the position to make the call;
-
not turn
your
back to the ball;
-
blow
your
whistle like
you
mean it;
-
take
your
time in retrieving a ball after a play - other more important
things must be dealt with first
-
keep
your
mouth closed around the goal line;
-
keep up-to-date with the mechanics of crews smaller than you normally
work - you never know when injury or delay will force you to work that
way;
-
be able to control
your
sideline;
-
be able to cover situations far downfield;
-
be aware of tempo;
-
know penalty enforcements;
-
never alienate a member of
your
crew;
-
"make it be there" - no phantom calls;
-
"get the play right";
-
communicate with colleagues when in doubt.
5.11 - Ten tips from Sports Officials UK
-
Know the rules and rules applications and apply them accurately.
That way you will achieve the consistency that competitors need.
-
Be decisive and strong in your decision making.
Competitors will trust decisions made confidently and assertively but
not aggressively.
-
Make sure the players understand your decisions.
Then you will reduce their reasons to challenge them.
-
Don't take challenges personally.
Questioning your decision is not an attack on your integrity.
-
Watch for flashpoints.
If you see what might cause an outburst you can prevent it.
-
If you get a decision wrong, acknowledge it.
Players accept you are human - they don't trust perfection.
-
Don't try to redress injustices.
Apply the rules, and let justice take care of itself.
-
Be friendly and approachable.
Players will relate to a person more than they do to an official.
-
Give every event your best effort.
For some competitors this is the highlight of their season.
-
Enjoy your officiating.
If you don't enjoy being there, the competitors will know.
Next chapter (genmech)
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Editor: Jim Briggs, Editor, IAFOA Manual of Football Officiating
jim.briggs.football@gmail.com
Generated: 13/1/2026, 2055